1.1 Parties. These Terms of Service (“Terms”) are a binding agreement between Paracosm LLC, a California limited liability company (“Paracosm,” “we,” “us”), and the entity or individual accepting them (“Studio,” “you”).
1.2 Acceptance. You accept these Terms by creating a Harbor account, clicking to accept, or using the Service. If you are accepting on behalf of a company, you represent that you have authority to bind it. These Terms are published at https://harborlauncher.com/terms.
1.3 Order of precedence. If there is a conflict, the following order controls: (a) any signed Order Form; (b) Section 12 (Data Protection) and its Annexes; (c) the remainder of these Terms.
1.4 Changes. Paracosm may update these Terms. For material changes, Paracosm will give at least thirty (30) days’ notice by email and by notice in the Harbor dashboard. Changes take effect for all Studios thirty (30) days after notice. Continued use after that date constitutes acceptance. Studio’s sole remedy is to cancel under Section 6.2.
“Configurator” means the Harbor web application used to configure Launcher content and settings.
“Game” means a video game title published by Studio and identified in the Configurator.
“Launcher” means the Harbor desktop application distributed with a Game.
“Modules” means the configurable Launcher features, including patch notes, news, surveys, and email capture.
“Player” means an end user who runs a Game with the Launcher.
“Player Data” means data collected by the Launcher from or about Players.
“Service” means the Launcher, the Configurator, the Harbor API, and related documentation.
“Studio Content” means anything Studio uploads or configures, including artwork, logos, trademarks, patch notes, news, survey questions, and email campaign copy.
3.1 What Harbor does. Harbor sits between a Game’s storefront and the Game executable, providing a Studio-branded screen at launch. It delivers Studio Content to Players, collects usage analytics, and supports optional email capture.
3.2 Access. Subject to these Terms, we grant Studio a non-exclusive, non-transferable, non-sublicensable right to use the Service in connection with its Games during the Term.
3.3 Restrictions. Studio will not: (a) reverse engineer or decompile the Service, except where that restriction is unenforceable by law; (b) resell, sublicense, or provide the Service to third parties as a standalone offering; (c) use the Service to distribute malware or unlawful content; (d) circumvent usage limits or security controls; or (e) use the Service to build a competing product.
3.4 Changes to the Service. Paracosm may modify, add to, or discontinue any part of the Service at its discretion and at any time. Where Paracosm materially degrades or removes a feature Studio is actively using, Paracosm will give thirty (30) days’ notice where practicable. Studio’s sole remedy is to cancel under Section 6.2.
4.1 Studio Content. Studio is solely responsible for Studio Content, including its accuracy, its lawfulness, and whether Studio holds the rights to it.
4.2 Privacy policy. Studio will maintain a published privacy policy covering its collection and use of Player Data, and will supply its URL in the Configurator. Studio may not enable the email capture Module without a valid privacy policy URL on file. Paracosm makes a template available; Studio remains responsible for its content and accuracy.
4.3 Surveys. Studio will not solicit personal data through survey fields, including names, email addresses, account handles, or other information identifying an individual Player. Studio is responsible for the survey questions it authors.
4.4 Email campaigns. Studio is responsible for how it uses email addresses collected through the Service, including compliance with CAN-SPAM, GDPR, CASL, and other applicable marketing laws in the jurisdictions it sends to. Studio will honour unsubscribe requests.
4.5 Exported data. Studio may export collected email addresses. Once exported, Studio is solely responsible for that copy. Deletion by Paracosm does not reach data Studio has exported into its own systems.
4.6 Platform obligations. Studio’s use of the Service remains subject to its own agreements with distribution platforms, including the Steam Distribution Agreement and any Valve policies. Studio is responsible for its own compliance with those agreements, and nothing in these Terms relieves Studio of them or should be read as Paracosm’s interpretation of them. If a platform requires a change to how the Launcher is used, Studio will notify us and we will work with Studio in good faith.
4.7 Accounts. Studio is responsible for the security of its account credentials and for activity under its account.
5.1 Subscription. The Service is provided on a subscription basis. Fees, billing period, and plan details are those stated to Studio in writing at signup or in an applicable Order Form.
5.2 Billing in advance. Fees are billed in advance for each billing period, monthly or annual, as selected. By providing a payment method, Studio authorises Paracosm and its payment processor to charge that method automatically at the start of each billing period, and for any applicable taxes, until the subscription is cancelled.
5.3 Automatic renewal. Subscriptions renew automatically at the end of each billing period at the then-current rate, unless cancelled before the renewal date under Section 6.2.
5.4 No refunds. All fees are non-refundable. Paracosm does not provide refunds or credits for partial billing periods, unused time, downgrades, or periods during which Studio did not use the Service. This applies whether Studio cancels or Paracosm terminates for cause.
5.5 Failed payment. If a charge fails, Paracosm may retry. If payment is not received within five (5) days of the failed charge, Paracosm may suspend or disable the Service immediately and without further notice. Suspension does not relieve Studio of accrued fees. Paracosm may terminate a subscription that remains unpaid for thirty (30) days and delete the associated data.
5.6 Price changes. Paracosm may change pricing on thirty (30) days’ written notice before the start of a renewal period. Continued use after the change takes effect constitutes acceptance. Studio’s sole remedy is to cancel under Section 6.2 before renewal.
5.7 Taxes. Fees are exclusive of taxes. Studio is responsible for all sales, use, VAT, GST, and similar taxes, excluding taxes on Paracosm’s net income. If Paracosm is required to collect such taxes, they will be added to Studio’s charges.
5.8 Design partner period. If Studio is designated a design partner, the Service is provided free of charge through the period stated in writing. Paracosm will give at least thirty (30) days’ notice before fees begin, and Studio may cancel at no cost before the first charge. Design partner status is granted at Paracosm’s sole discretion and may be ended on that notice.
5.9 Disputed charges. Studio must notify Paracosm of any billing dispute in writing within thirty (30) days of the charge. Charges not disputed within that period are final and waived.
6.1 Term. These Terms begin when Studio first accepts them and continue for as long as Studio maintains an active subscription.
6.2 Cancellation by Studio. Studio may cancel at any time through the Configurator. Cancellation takes effect at the end of the then-current billing period. Studio retains access until then. No refund is due under Section 5.4.
6.3 Termination by Paracosm. Paracosm may terminate or suspend the Service:
(a) immediately, if Studio materially breaches these Terms, including Sections 3.3, 4.1, 4.3, or 4.6; (b) immediately, for non-payment under Section 5.5; (c) immediately, if Paracosm reasonably believes Studio’s use creates legal risk, security risk, or risk to other customers; or (d) for any reason on thirty (30) days’ notice, in which case Paracosm will refund prepaid fees for the unused remainder of the then-current billing period.
6.4 Effect. On termination or expiry, Studio’s right to use the Service ends immediately and Launcher builds in Players’ hands will cease to receive content from the Service. Studio remains liable for all accrued fees. Sections 4.5, 7, 8, 9, 12.9, 13, 14, 15, 17, and 18 survive.
This section reflects a commitment central to the Service: the audience Studio builds through Harbor belongs to Studio.
7.1 During the Term. Studio may export its collected Player Data, including email lists and analytics, at any time, in a machine-readable format, at no additional charge.
7.2 On termination. Paracosm will make Studio’s Player Data available for export for thirty (30) days after termination.
7.3 Deletion. After that thirty (30)-day window, Paracosm will delete Studio’s Player Data within a further thirty (30) days. Copies held in routine backups are deleted on their ordinary cycle, currently within seven (7) days, and Paracosm may retain anything it is required to retain by law.
7.4 No hostage clause. Paracosm will not condition export on payment of disputed amounts, and will not withhold Player Data as leverage in a dispute.
7.5 Paracosm does not use Player emails. Email addresses collected through the Service belong to Studio’s relationship with its Players. Paracosm will not market to them, contact them for its own purposes, sell or license them, or use them to promote any Paracosm product. Paracosm processes them solely to provide the Service to Studio. Paracosm may use aggregate, de-identified statistics about Service usage, such as opt-in rates across all customers, for product improvement and marketing, provided no individual Player or Studio is identifiable.
7.6 No backup service. Paracosm’s infrastructure providers perform routine backups for Paracosm’s own operational continuity. These are not a backup, archival, or data recovery service for Studio, and Paracosm does not warrant that any data can be restored if lost, corrupted, or deleted. Studio is solely responsible for exporting and retaining its own copies of Player Data under Section 7.1.
8.1 Paracosm IP. Paracosm owns the Service and all related intellectual property. No rights are granted except those expressly stated.
8.2 Studio IP. Studio owns its Games and Studio Content. Nothing here transfers ownership.
8.3 Licence from Studio. Studio grants Paracosm a non-exclusive, worldwide, royalty-free licence to host, reproduce, display, and distribute Studio Content solely as necessary to operate the Service, including rendering Studio’s branding, artwork, and content inside the Launcher and delivering it to Players. This licence ends when the relevant Studio Content is removed or these Terms terminate.
8.4 Feedback. If Studio gives Paracosm suggestions about the Service, Paracosm may use them without restriction or obligation.
9.1 Definition. “Confidential Information” means non-public information disclosed by one party to the other that is marked confidential or would reasonably be understood as confidential, including roadmaps, business plans, and pricing. Studio Content is not Confidential Information; see Section 9.5.
9.2 Obligations. The receiving party will protect Confidential Information with at least reasonable care, use it only to perform under these Terms, and not disclose it except to personnel and contractors bound by similar obligations.
9.3 Exclusions. Information that is or becomes public through no fault of the receiving party, was known before disclosure, is independently developed, or is lawfully received from a third party.
9.4 Compelled disclosure. The receiving party may disclose as legally required, giving prompt notice where lawful.
9.5 Content delivery is not confidential storage. Studio acknowledges that Studio Content uploaded to the Service is stored on and delivered through a content delivery network, and is retrievable by anyone who obtains or derives its URL. Paracosm does not publish these URLs, but does not represent that they are secret, unguessable, or access-controlled, and URLs may be discoverable through network inspection, client analysis, or other means.
Studio Content is therefore excluded from the definition of Confidential Information in Section 9.1, and Sections 9.2 and 14.3(c) do not apply to it. Paracosm’s obligations with respect to Studio Content are limited to those in Sections 8.3 and 12.
9.6 Embargoed material. Studio is solely responsible for deciding what to upload and when. Studio should not upload material it cannot afford to have disclosed before its intended publication date. Paracosm has no liability for disclosure of Studio Content, including unannounced Game material, however it occurs.
10.1 Paracosm may identify Studio as a customer and display Studio’s name and logo on harborlauncher.com and in marketing materials.
10.2 Studio may withdraw this permission at any time by written notice, and Paracosm will remove the reference within thirty (30) days.
10.3 Neither party will make any other public statement about the other, or describe the terms of this agreement, without prior written consent.
11.1 Early access. The Service is in early access. It may contain defects, may change materially, and features may be added or removed.
11.2 No SLA. No service level agreement applies. Paracosm will use commercially reasonable efforts to keep the Service available but makes no uptime commitment. Paracosm will give reasonable advance notice of planned maintenance where practicable.
11.3 Support. Support is provided on a commercially reasonable efforts basis by email at support@harborlauncher.com. No response time is guaranteed.
11.4 Launcher failure. The Launcher is intended to allow a Game to start even if the Harbor service is unavailable. Paracosm does not warrant this behaviour in any particular build or configuration. Studio is solely responsible for testing Launcher behaviour, including offline and service-failure conditions, in its own builds before release.
This Section is the parties’ data processing agreement and satisfies Article 28(3) of the GDPR. It applies where Studio’s use of the Service involves personal data.
12.1 Roles. Studio is the controller of Player Data. Paracosm is the processor, acting on Studio’s behalf. Studio determines what Modules are enabled, what content is shown, and what is asked of Players.
12.2 Instructions. Paracosm will process Player Data only on Studio’s documented instructions, which include these Terms and Studio’s configuration choices in the Configurator. Paracosm will notify Studio if it believes an instruction violates applicable data protection law.
12.3 Scope. The subject matter, duration, nature, purpose, categories of data subject, and types of personal data are described in Annex A.
12.4 Personnel. Paracosm will ensure that personnel authorised to process Player Data are bound by confidentiality obligations.
12.5 Security. Paracosm will implement the technical and organisational measures described in Annex B.
12.6 Sub-processors. Studio gives general authorisation for Paracosm to engage sub-processors. Current sub-processors are listed in Annex C. Paracosm will give at least thirty (30) days’ notice before adding or replacing a sub-processor. Studio may object on reasonable data protection grounds within that period; if the parties cannot resolve the objection, Studio’s sole remedy is to cancel under Section 6.2. Paracosm remains liable for its sub-processors’ performance to the extent set out in Section 14.
12.7 Data subject requests. Taking into account the nature of the processing, Paracosm will assist Studio in responding to data subject requests.
Studio acknowledges the following, which is material to how this obligation operates in practice:
The Service does not collect Steam IDs, account names, or other identifiers that would let either party connect launcher usage data to an identified individual. The only device-side identifier is an installation identifier used for rate limiting, abuse prevention, and de-duplication of survey responses. It is not linked to any email address and cannot be produced by a Player.
Where Paracosm cannot identify a data subject from the data it holds, Articles 15 to 20 of the GDPR do not apply (Article 11), and Paracosm will respond to Studio with a written explanation rather than attempting a search. Paracosm will maintain a standard statement of this position for Studio’s use.
For email addresses, Paracosm will action deletion requests forwarded by Studio to privacy@harborlauncher.com within ten (10) business days. This does not reach copies Studio has exported under Section 4.5, which remain Studio’s responsibility.
12.8 Personal data breach. Paracosm will notify Studio without undue delay, and in any event within seventy-two (72) hours, after becoming aware of a personal data breach affecting Player Data, and will provide the information reasonably available to assist Studio’s own notification obligations.
12.9 Deletion and return. On termination, Paracosm will make Player Data available for export and then delete it, per Section 7.
12.10 Audit. Paracosm will make available to Studio the information reasonably necessary to demonstrate compliance with this Section. Paracosm satisfies this obligation by providing its written security overview and by responding to a reasonable written questionnaire. Any further audit is limited to: no more than once in any twelve (12)-month period; conducted remotely and through documentation review rather than on site; on at least thirty (30) days’ written notice; during business hours; subject to Section 9; and at Studio’s sole cost, including Paracosm’s reasonable time at its then-current rates. On-site audits are not permitted except where a supervisory authority specifically requires one.
12.11 Assistance. Taking into account the nature of processing and the information available, Paracosm will assist Studio with data protection impact assessments and prior consultations with supervisory authorities.
12.12 International transfers. Player Data is processed in the United States. Where Studio transfers personal data from the EEA, the UK, or Switzerland, the parties incorporate the Standard Contractual Clauses (Commission Implementing Decision (EU) 2021/914), Module Two (controller to processor), with:
For UK transfers, the UK International Data Transfer Addendum (version B1.0) applies, with Tables 1–4 completed by reference to the above.
12.13 California. Where the CCPA/CPRA applies, Paracosm is a service provider. Paracosm will not sell or share personal information, will not retain, use, or disclose it outside the direct business relationship or for any purpose other than performing the Service, and will not combine it with personal information from other sources except as permitted. Paracosm certifies it understands and will comply with these restrictions.
13.1 Mutual. Each party warrants that it has the authority to enter into these Terms.
13.2 Paracosm. Paracosm warrants that it will perform the Service with reasonable skill and care.
13.3 Studio. Studio warrants that it holds the rights necessary to grant the licence in Section 8.3, and that Studio Content does not infringe third-party rights or violate applicable law.
13.4 Disclaimer. EXCEPT AS EXPRESSLY STATED IN THIS SECTION 13, THE SERVICE IS PROVIDED “AS IS” AND “AS AVAILABLE.” PARACOSM DISCLAIMS ALL OTHER WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, AND NON-INFRINGEMENT. PARACOSM DOES NOT WARRANT THAT THE SERVICE WILL BE UNINTERRUPTED, ERROR-FREE, OR SECURE, OR THAT IT WILL MEET STUDIO’S REQUIREMENTS.
14.1 Exclusion. NEITHER PARTY WILL BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, OR PUNITIVE DAMAGES, OR FOR LOST PROFITS, LOST REVENUE, LOST DATA, OR BUSINESS INTERRUPTION, EVEN IF ADVISED OF THE POSSIBILITY.
14.2 Cap. EACH PARTY’S TOTAL AGGREGATE LIABILITY ARISING OUT OF OR RELATING TO THESE TERMS WILL NOT EXCEED THE TOTAL FEES PAID BY STUDIO TO PARACOSM UNDER THESE TERMS IN THE TWELVE (12) MONTHS PRECEDING THE EVENT GIVING RISE TO THE CLAIM.
14.3 Exceptions. Sections 14.1 and 14.2 do not apply to: (a) Studio’s payment obligations; (b) Studio’s indemnification obligations under Section 15.2; (c) Studio’s breach of Section 9 (Confidentiality); (d) Studio’s breach of Section 3.3 (Restrictions); or (e) liability that cannot be limited by law. Paracosm’s liability under Section 15.1 remains subject to the cap in Section 14.2.
14.4 Basis of the bargain. The parties agree that these limitations are a fundamental basis of the bargain and reflect the fees charged.
15.1 By Paracosm. Paracosm will defend Studio against any third-party claim that the Service, as provided by Paracosm and used in accordance with these Terms, directly infringes that third party’s United States patent, copyright, or trademark rights, and will pay damages finally awarded or agreed in settlement. Paracosm’s total liability under this Section is subject to the cap in Section 14.2.
This obligation does not apply to any claim arising from: (a) Studio Content or Studio’s Games; (b) combination of the Service with anything not supplied by Paracosm; (c) modification of the Service by anyone other than Paracosm; (d) use of the Service other than in accordance with these Terms or the documentation; (e) continued use after Paracosm provides a non-infringing alternative; or (f) any free, beta, or design partner use of the Service.
15.2 By Studio. Studio will indemnify, defend, and hold harmless Paracosm and its members, officers, and contractors against any third-party claim, and any resulting damages, losses, fines, penalties, and reasonable legal fees, arising from: (a) Studio Content or Studio’s Games; (b) Studio’s use of exported Player Data; (c) survey questions authored by Studio; (d) Studio’s email campaigns or other communications to Players; (e) Studio’s privacy policy or failure to maintain one; (f) Studio’s breach of its obligations under Section 4 or Section 12; or (g) Studio’s breach of any agreement with a distribution platform. This obligation is not subject to the cap in Section 14.2.
15.3 Process. The indemnified party will give prompt written notice, allow the indemnifying party to control the defence, and provide reasonable cooperation at the indemnifying party’s expense. The indemnifying party will not settle in a way that imposes liability or admission on the indemnified party without consent.
15.4 Remedy. If the Service is or may become subject to an infringement claim, Paracosm may, at its option, modify it, obtain a licence, or terminate the affected Service on notice. This is Studio’s sole and exclusive remedy for any infringement claim, and Section 15.1 does not apply once Paracosm has done so.
Neither party is liable for delay or failure caused by events beyond its reasonable control, including natural disasters, war, civil unrest, labour disputes, government action, internet or utility failures, or failures of third-party infrastructure providers. Payment obligations are not excused.
17.1 Law. These Terms are governed by the laws of the State of California, without regard to conflict of law rules. The UN Convention on Contracts for the International Sale of Goods does not apply.
17.2 Venue. The parties submit to the exclusive jurisdiction of the state and federal courts located in Los Angeles County, California.
17.3 Injunctive relief. Either party may seek injunctive relief in any court of competent jurisdiction to protect its intellectual property or Confidential Information.
17.4 Informal resolution. Before filing, the parties will attempt in good faith to resolve any dispute through discussion for thirty (30) days after written notice.
17.5 Limitations period. Any claim arising out of or relating to these Terms must be brought within one (1) year after the claim arises, or it is permanently barred. This does not apply to claims for non-payment.
17.6 No class actions. Each party may bring claims against the other only in its individual capacity, and not as a plaintiff or class member in any purported class or representative proceeding.
18.1 Assignment. Neither party may assign these Terms without the other’s consent, except to a successor in connection with a merger, acquisition, or sale of substantially all assets, on written notice.
18.2 Independent contractors. The parties are independent contractors. Nothing creates a partnership, joint venture, agency, or employment relationship.
18.3 No third-party beneficiaries. These Terms do not create rights for any third party, including Players.
18.4 Notices. Notices to Paracosm go to legal@harborlauncher.com. Notices to Studio go to the email on Studio’s account. Notice is effective on delivery.
18.5 Entity details. Paracosm LLC, a California limited liability company, entity number B20250073785, at 28348 Roadside Dr Ste 204E, Agoura Hills, CA 91301.
18.6 Severability. If any provision is unenforceable, it will be modified to the minimum extent necessary and the rest remains in effect.
18.7 Waiver. A failure to enforce any provision is not a waiver.
18.8 Entire agreement. These Terms, together with any Order Form and the Annexes, are the entire agreement and supersede all prior discussions. Any purchase order terms are rejected.
18.9 Interpretation. “Including” means “including without limitation.” Headings are for convenience only.
Subject matter. Provision of the Harbor Service.
Duration. The Term, plus the export and deletion windows in Section 7.
Nature and purpose. Delivery of Studio Content to Players; update delivery; collection of engagement analytics; collection of survey responses; collection of email addresses where the Module is enabled.
Categories of data subject. Players of Studio’s Games.
Types of personal data. An installation identifier; IP address; device and system information (operating system, version, architecture, locale, installed build version); update outcomes; crash and error diagnostics; engagement events (content impressions, clicks, session counts and duration, form interactions); survey responses; and, where the email capture Module is enabled, email addresses provided voluntarily by Players together with the associated Game and campaign.
Frequency. Continuous during Player use of the Launcher.
| Data | Retention |
|---|---|
| Server logs and IP addresses | 30 days |
| Crash and error diagnostics | 90 days |
| Engagement analytics, session data, and survey responses | 24 months, rolling |
| Installation identifier | Life of the installation |
| Device and system information | Current value only, overwritten on change |
| Email addresses and campaign association | Until withdrawn or Studio deletes them |
All retention is subject to the export and deletion windows in Section 7 on termination.
Data minimisation. The Service does not collect Steam IDs, account names, real names, or payment information from Players. The installation identifier is generated locally, cannot be produced by a Player, and is not linked to any identifiable individual.
Separation. Email records share no key with analytics, telemetry, or survey records. This is a design constraint of the Service, not an incidental property of it.
Email consent. A Player provides an email address by voluntarily entering it and submitting the form. That submission is the consent. Campaign copy is immutable once created, so the stored campaign record evidences what the Player was shown.
Legal bases. Determining the legal basis for each processing purpose is Studio’s responsibility as controller. Paracosm maintains a detailed processing inventory available to Studio on request.
Encryption. Data in transit is encrypted using TLS. Data at rest in the database is encrypted by the underlying provider. Content delivered through the content delivery network is retrievable by URL and is not access-controlled; see Section 9.5.
Access control. Access to production systems is limited to Paracosm’s authorised personnel, using unique credentials and multi-factor authentication.
Data minimisation. The Service does not collect Steam IDs, account names, real names, or payment information from Players. The only device-side identifier is an installation identifier that is not linked to any identifiable individual.
Segregation. Email records are stored without any key linking them to analytics or survey records.
Logging. Infrastructure and database access logging is provided by Paracosm’s infrastructure providers.
Backups. Paracosm’s managed database provider performs automated daily encrypted backups with a seven (7) day retention period.
Sub-processor management. Sub-processors are subject to written data protection terms imposing obligations no less protective than those in Section 12.
Incident response. Paracosm investigates suspected personal data breaches and reports them in accordance with Section 12.8.
Personnel. Paracosm is operated by a single individual. Any additional personnel or contractors granted access to Player Data will be bound by written confidentiality obligations.
No restoration commitment. Backups exist for Paracosm’s own operational continuity. They are not a backup service for Studio, and Paracosm does not warrant that any particular data can be restored. See Sections 7.6, 11.2, and 13.4.
| Sub-processor | Role | Data processed | Location |
|---|---|---|---|
| SurrealDB Ltd (Surreal Cloud) | Managed database | All stored records | United Kingdom, with infrastructure on AWS US-West |
| Amazon Web Services, Inc. | Infrastructure underlying Surreal Cloud | All stored records | US-West, United States |
| DigitalOcean, LLC | Object storage and content delivery | Update artifacts, Launcher assets, request logs, IP addresses | SFO3, San Francisco, United States |
| Clerk, Inc. | Authentication | Studio account identities only. No Player Data. | United States |
Paracosm does not send email to Players. Email addresses collected under Annex A are exported by Studio and sent from Studio’s own systems. No email service provider processes Player Data on Paracosm’s behalf.
Paracosm will notify Studio by email at least thirty (30) days before adding or replacing a sub-processor, as set out in Section 12.6.
This list is current as of the effective date of these Terms.
harborlauncher.com/terms · a product of Paracosm