Harbor is a white-label launcher that ships with your game. Every time a player hits Play, they pass through a screen you own: your news, your updates, your voice. And for the first time, your players' emails: an opt-in list you own, export, and keep.
We'll reach out with your personal invite.
Your launcher, the moment players press play
Steam, Epic, or GOG launches Harbor; Harbor launches your game. Nothing about how players start your game changes.
Your name, logo, colors, fonts, and play button. There is no Harbor branding shown to your players, ever.
Harbor ships as a file alongside your build. Players don't download anything, sign in to anything, or know it's there.
A growing library of plug-and-play modules that do the player-engagement work for you. Turn on whatever fits your game. New modules land every few patches.
Email CapturePatch NotesNewsDev CommentsSurveysAnalytics
The storefront sells your game and owns the relationship with the player. Harbor hands it back:
On Steam, your audience lives on Valve's servers, under Valve's rules. Harbor moves it onto a surface that belongs to you.
Steam shows you totals and regions, never a player you can actually reach. Harbor gives you player-level contact: an email list you can export.
Even Valve says it: “Not all of your customers will see your event…” Harbor sits on the one screen every player passes through, every session.
Nothing Steam gives you follows you off Steam. With Harbor, your list and your data leave with you: to your next game, your next platform.
That launch is the one moment you're guaranteed their attention, every session, and it's the moment Harbor hands back to you. It's how a one-time buyer becomes a lifelong fan.
Get early accessThe storefront keeps the relationship aggregate and gated. Harbor hands each piece back, starting with the only one you can take with you.
The flagship · included on every plan
One opt-in prompt at the moment of play, and you walk away with the thing no storefront will ever hand over: your players' actual contacts, in a list you own, export, and keep. Always optional for the player, never a gate. Skip it and the game just launches.
One email to an owned list has driven 1,200 wishlists for an indie studio (Failbetter Games).
Only a small fraction of your players ever go looking for your Discord. Harbor puts the invite in front of every session: the whole player base, not the self-selected slice.
Your socials and links, surfaced to every player at launch. The channels that drive indie discovery, in front of the people most likely to share them.
In most communities, about 1% of players produce most of the feedback, and they're not representative. Harbor surveys reach everyone who plays: anonymous, no login, one click.
In-context prompts get answered. In-app surveys average a 27.5% response rate.
Harbor puts the review-and-wishlist ask in front of your active players, the people most likely to say yes.
Reviews decide launches: games that hit 200+ reviews in their first month of Early Access reached 1,000+ by 1.0 in 73% of cases.
Players hate launchers that demand a second account, force an email, gate the game behind DRM, run in the background, or show up undisclosed. Harbor is the opposite:
Big publishers are retreating from the launcher pattern players hate. 2K pulled its launcher from every PC title in 2024. That pattern is exactly what Harbor was designed never to be.Read the full transparency page →
We'll reach out with your personal invite.