Own the moment of Play.

Harbor is a white-label launcher that ships with your game. Every time a player hits Play, they pass through a screen you own: your news, your updates, your voice. And for the first time, your players' emails: an opt-in list you own, export, and keep.

Your launcher, the moment players press play

A white-label Harbor launcher for the game Die Robot showing news, dev comments, an email opt-in, and a Play button
What is Harbor

A surface you own, at the moment that matters.

It sits between the storefront and your game

Steam, Epic, or GOG launches Harbor; Harbor launches your game. Nothing about how players start your game changes.

Fully white-label

Your name, logo, colors, fonts, and play button. There is no Harbor branding shown to your players, ever.

Zero player install

Harbor ships as a file alongside your build. Players don't download anything, sign in to anything, or know it's there.

Module library

A growing library of plug-and-play modules that do the player-engagement work for you. Turn on whatever fits your game. New modules land every few patches.

Email CapturePatch NotesNewsDev CommentsSurveysAnalytics

StorefrontSteam · Epic · GOG
Your gameLaunches as normal
Why Harbor

You sold the game. You never got the player.

The storefront sells your game and owns the relationship with the player. Harbor hands it back:

A relationship you own.

On Steam, your audience lives on Valve's servers, under Valve's rules. Harbor moves it onto a surface that belongs to you.

Player emails, for the first time.

Steam shows you totals and regions, never a player you can actually reach. Harbor gives you player-level contact: an email list you can export.

Guaranteed to be seen.

Even Valve says it: “Not all of your customers will see your event…” Harbor sits on the one screen every player passes through, every session.

Yours to take anywhere.

Nothing Steam gives you follows you off Steam. With Harbor, your list and your data leave with you: to your next game, your next platform.

The moment

But every one of them presses Play.

That launch is the one moment you're guaranteed their attention, every session, and it's the moment Harbor hands back to you. It's how a one-time buyer becomes a lifelong fan.

Get early access
What you get back

Five pieces of the player relationship, returned to you.

The storefront keeps the relationship aggregate and gated. Harbor hands each piece back, starting with the only one you can take with you.

The flagship · included on every plan

Own your email list

One opt-in prompt at the moment of play, and you walk away with the thing no storefront will ever hand over: your players' actual contacts, in a list you own, export, and keep. Always optional for the player, never a gate. Skip it and the game just launches.

One email to an owned list has driven 1,200 wishlists for an indie studio (Failbetter Games).

Put your community in front of every player

Only a small fraction of your players ever go looking for your Discord. Harbor puts the invite in front of every session: the whole player base, not the self-selected slice.

Your channels, at the moment they're paying attention

Your socials and links, surfaced to every player at launch. The channels that drive indie discovery, in front of the people most likely to share them.

Hear the quiet majority

In most communities, about 1% of players produce most of the feedback, and they're not representative. Harbor surveys reach everyone who plays: anonymous, no login, one click.

In-context prompts get answered. In-app surveys average a 27.5% response rate.

Momentum for the game you're shipping now

Harbor puts the review-and-wishlist ask in front of your active players, the people most likely to say yes.

Reviews decide launches: games that hit 200+ reviews in their first month of Early Access reached 1,000+ by 1.0 in 73% of cases.

Players first

Frictionless for players.

Players hate launchers that demand a second account, force an email, gate the game behind DRM, run in the background, or show up undisclosed. Harbor is the opposite:

Big publishers are retreating from the launcher pattern players hate. 2K pulled its launcher from every PC title in 2024. That pattern is exactly what Harbor was designed never to be.Read the full transparency page →

Sell the game. Keep the player.

FAQ

Pricing, storefront rules, player experience: answered.

Read the FAQ →