How it works

One download. No backend.
Ships in an afternoon.

Harbor is a launcher binary and the Harbor web app. No SDK, no build step, nothing to host. Here's the whole thing, end to end.

01 / 03

Customize your launcher

Name it, theme it, point it at your game, and turn modules on, all in the Harbor web app. Your branding, your colors, your voice. No files to hand-edit.

Invite-only for now
02 / 03

Download your launcher

The web app builds a ready-to-ship harbor-launcher.exe. Download it and drop it next to your game. It replaces your current launcher, or sits in front of a bare exe.

03 / 03

Own the moment they hit Play

Every session, your players land on your news, updates, and dev notes, in your voice, on your terms. It's the one guaranteed touchpoint the storefront never gave you.

Every module reports back: impressions, clicks, opt-ins, and responses, in a dashboard built for your game studio.

app.harborlauncher.com · configurator
The web app

Configured in the web app.

Modules, theme, play button, and your social links are all set from the Harbor web app. No SDK, no build step, nothing to host. Change your colors or your copy and the launcher picks it up without shipping a new build.

Set it up, download your launcher, and reach your players, all from the web app. It's invite-only right now: request access for your studio and we'll reach out with your personal invite.

Modules

Turn features on like a light switch.

Every module is a self-contained tab in the launcher. Turn on what you need. Anything you don't enable never ships in the binary.

Included

Email Capture

Opt-in and campaign-segmented: know whether a contact came from a beta signup or a patch-notes follow. Players see "get updates from the dev," and it's always skippable.

Included

Patch Notes

Ship notes in markdown. Players see what changed before they hit Play.

Included

News

Announcements, blog posts, and livestream reminders. Your studio channel.

Included

Dev Comments

Short, signed notes from the team. The changelog, in human terms.

Pro tier

Surveys

In-launcher questions with open, multiple-choice, NPS, and poll formats. Results stay private or share back to players. Anonymous, no login, one click.

Pro tier

Analytics

Impressions, clicks, opt-ins, and responses for every module you run. The evidence for what your players actually do with the moment.

In development

Discord Integration

Live channel activity that prompts players to click and join. Can stand in for the news tab. Lands on the Pro tier.

Many more to come

New modules land every few patches. Tell us what you'd put in front of your players.

Your social links are always there too, on every layout. Not a module, just part of the launcher.

Ready in an afternoon

Come on as a partner.

The full integration takes an afternoon. Tell us about your game and we'll get you set up.

FAQ

Things devs ask us.

Do players install Harbor, or do I?
You do. Harbor ships as harbor-launcher.exe alongside your build. Players never install anything separately. They launch your game the way they always have, and see your Harbor launcher instead of whatever was there before (or nothing).
Does it work with Steam, Epic, and GOG?
Yes. Harbor sits between the storefront and your game executable. Whatever launched your game before now launches Harbor, and Harbor launches your game. No storefront integration or approval is required to ship it. See exactly what Harbor does and doesn’t do →
How much does it change for my players?
One screen they can move past in a single click: your patch notes, news, and dev comments, then Play. They don't download anything, don't sign in, and there's no Harbor branding anywhere. You can set it to skip straight to the game for returning players.
What does it cost, and what about my players?
Harbor is billed to the studio, never the player. Plans start at $40/mo, and advanced modules like surveys and analytics live on the Pro tier. The first design partners get six months free. Players pay nothing, see no ads, and their data is never sold.
What do I actually own?
Your list and your data. Email opt-ins are collected with clear player consent, segmented by what prompted the sign-up, and exportable at any time. Engagement analytics belong to you. If you leave Harbor, it all goes with you.
Will players hate it?
The launchers players hate demand accounts, force emails, and gate the game. Harbor does none of those: no account, opt-in-only email, skippable in one click, never DRM. See the frictionless-by-design list, or read the transparency page →
When is Harbor shipping?
Targeting Q3 2026. We're onboarding a small group of design partners before then. Get on the list and you'll hear first, or read the early-access offer to come on as a partner now.